Wednesday, 6 September 2017

WALT Evaluating Game Platforms

The first game that we are starting to evaluate is the trailer of Journey. This game was made for PS4 and was created on unity. The music in this video is mysterious but adventurous in a dark kind of way. From my first person view the graphics were of high quality, including the player and background. This game would not be for adventurous people as I feel like it is a strategy/puzzle kind of game. The best thing that I find about this game that I saw in the trailer is that you don't have to follow a script and that you can choose your path throughout the game, like Assassins Creed  and Cratos. Overall personally I think I would enjoy this game, and puzzle games would as well.

The second game that we have evaluated is called Never Alone that was created on Unity and can be played on  STEAM, PS4 or XBOX ONE.This game was made in Alaska and they made it because they weren't connecting with youth. Also because of the media and the attendance at the schools were very low. At the start it has writings that give little hints about the game. The music in the trailer seems adventurous as well but also majestically at the same time. In the game it shows a girl and a dog that are following 1 path and seem to be surviving by themselves. The graphics are high quality like Journey. This game has helped Alaska greatly because the children's attendance was 55 percent and went up to 91 percent. Could this be a possibility for our community?

Monday, 4 September 2017

Error Control

What are parity cards?

Parity cards are cards that have black on one side and white on the other. Those two represent two different things which is where the black represents and even, and the white represents an odd. The cards are used for coding like in computerizing. The only difference is that they use slightly different coding like 111101000100.

What did we do?

We got into groups of three or four and sat down on the floor with these cards. We would arrange them in 8 columns and 8 rows. We made sure that the columns were even and had one of the people from our group turn around. One of us would turn a card over and the person who turned around, turns back around and tries to find which card is flipped over. This helps us and the people who do computerizing find the error in the coding.